
Wednesday, January 21, 2009
Interesting turn of events...

Monday, January 12, 2009
i just couldn't let it go...

i couldnt go to bed tonight without filling out that bar and those tables. i promised myself not to spend too much time on it, so i made a quick hot chicken plate complete with celery and some simple octagon glasses and beer bottles to spread throughout the room. i don't think i'll need any more garnishment for either the tables or bar, and my mind is now at ease. o_O

winter 09 quarter update
as far as specifics go, all i need for completion of the club scene is an array of "atmosphere" lighting that can blink randomly enough to work while looped. modeling is more or less done other than the center section and minor details. if i want to get fancy, i'll try to make a fog or mist along the floor, but it would have to be done in multiple layers so it can be both in front and behind the dancers. it would look REALLY cool if i could pull it off, but only if i have the time.
i'm going to re-work the layering that i use in the .psd file for the overlay graphics just to make it easier for me to use in Premiere. like, i really don't need four separate layers for four static image elements for both players. i can consolidate them to a single layer.
Sunday, November 30, 2008
jumping cameras and tropical settings
Also, while building the second new scene (tropical), I stumbled upon the paint effects tools and found out two things that I did not know before: 1) it's rediculously easy to use and 2) you can apparently convert paint effect meshes into polygons. When I saw they had palm tree meshes as one of the paint effect brushes, I proceeded to paint and convert a nice little island of trees that looks really, really nice:

I will likely run into some small looping problems with the trees, as the tree meshes sway naturally with some kind of artificial wind. I have no idea how to control it, so I will either just deal with it as is and have it jump every 4 seconds, or I found out that if you duplicate the objects, they lose their animating properties and remain entirely still. Which route I take depends on how badly the jumping is between clips... Also, I wanted something thrown on the right side, so I made and textured a little flag sign thing that says 踊り, which is Japanese for "Dance." I don't have the little fire tiki things holding up the stage yet, but it's getting late, and I don't think I'll be able to work on it at all tomorrow, so I'll post what I have so far.
Wednesday, November 26, 2008
Looping woes and fixes
With that in place, it was just a matter of rendering out the camera movements. I wanted to set up a particular framework so that the other two scenes could be done much more smoothly. Essentially, I am going to leave all the camera and aim animations the same, as well as the position of the floor and replace everything around those elements to re-save into a new file. That way there is perfect continuity between location changes. I got out some old fashion paper and wrote down where I had the cameras place in terms of timeline frames:
1-40: Drop down intro
67-79: Dolly shot from center to right
79-91: Dolly shot from right to center
91-103: Dolly shot from center to left
103-115: Dolly shot from left to center
116-235: Center loop (4 seconds)
236-356: Right loop (4 seconds)
357-477: Left loop (4 seconds)
About halfway through notating frames, I realized that the start and end frames were in identical locations to the loops. So I cut one frame off each end of each of the dolly shots (68-78, 80-90, 92-102, 104-114, respectively) so that they would fit nicely into the loops and there wouldn't be any potential stutter when switching between clips.
So with this in place, I can delete all external items (besides camera/aim and floor) and replace them with the other setting(s) and re-save them under the appropriate names and such.
WHEW... deep breaths...... OCD OCD OCD OCD.......
Wednesday, November 12, 2008
Footage shot, test composite made

As for the content, I had originally planned on using a multi-camera setup to record the front, and either side about 30º off center. But I didn't have enough horizontal green screen space to do so. Luckily, I can just simulate the change in direction in Premiere. It will look similar to the flat characters in Parappa The Rapper; the first big mainstream music game available for PlayStation.
Anyway, I had been working on one of the 3D stages, and wanted to test the footage out, so I threw together a quick little keyed composite. Its still a bit crude and missing most of the graphics (as well as needing tweaking on camera angles and looping problems with the render clip), but I wanted to make sure the footage all worked so I wouldn't need to re-shoot anything. I uploaded that short clip to youtube:
Youtube doesn't seem to make good sense of the widescreen render, but it will work for the final medium on DVD.
For comparison, here is a video taken straight from the actual game that I am trying to pay homage to.
Tuesday, November 4, 2008
At my wit's end!

So what this means is not only did something happen to my reservation for room 140 (the blue screen room), someone else seems to have reserved all time slots for the following three days; including Friday. I am sick and tired of dealing with this facility and I will no longer be using it. After my final class today, I am stopping by a fabric store to pick up some chroma green screen fabric and will shoot it in my garage. I have a lighting kit and I am using my friend's professional camera anyway, so I don't think it will be that bad.
I have been putting off building the 3D models for the scenes, as I was assuming to have my shooting done and would be working on that instead. I did spend a small amount of time preparing the 2D graphics and animating them to the music. I have a simple beat blink that is synced pretty well with the music, but nothing noteworthy enough to render out and upload to youtube.
As far as the 3D models are concerned, I have some rough preliminary sketches of the three different scenes, and I designed them as such so it would be simple for me to build in 3D. I will begin modeling the scenes probably tonight after watching election results. I should be able to get at least one of the scenes done by tomorrow morning before work.