also, i made some progress on little things here and there which, at this point, i might as well just wait until the final presentation to show, as they aren't really flashy or centerpiece-like. though, i did get my one neat idea to work making a quick 3D hat to fly in front of the screen as the hip hop character throws it at the end. it will also serve to block the screen when i change clips to the hip hop character bowing and raver falling in distress clips.
Monday, March 2, 2009
SFX and some more loose ends
also, i made some progress on little things here and there which, at this point, i might as well just wait until the final presentation to show, as they aren't really flashy or centerpiece-like. though, i did get my one neat idea to work making a quick 3D hat to fly in front of the screen as the hip hop character throws it at the end. it will also serve to block the screen when i change clips to the hip hop character bowing and raver falling in distress clips.
Monday, February 23, 2009
extremely tired
Above is a video showing the Twitch plugin (from Video Copilot) used for a nice transition between the first two scenes. Don't know which one I like more at the moment though...
Above here is the full length video of the end glow trails part. It still needs some tweaking and doesnt have any camera animations, but the motion tracking seems OK. it could definately use some more work, but for the time being, its good enough to move on to the next hand.
And above here, i have a quick re-render of the name titles with some simple sound effects.
Wednesday, February 11, 2009
Full composite video so far
Here, you can see a video of what the completed project should mostly reflect. I managed to get the overlaying graphics pretty much done, and fine tuned them a bit to fit within the backgrounds. I animated the yellow flashes as well as the arrows and button presses, too. The newest addition though, is that slider at the bottom of the screen. What I like about it is that I learned how to animate using programming-like expressions in After Effects. This one has just a simple Wiggle parameter on the position's x-axis: wiggle(1,20); where it moves 20 pixels randomly once per second, thus giving it some nice random movement for that live-updating feel.
Sunday, February 1, 2009
Title images and some photoshop work
I have been incredibly busy with work and have really struggled to make time to work on my projects... That said, I took some time to work on some things and got a decent amount of stuff done. I cleaned up the timing and syncing issues, so everything lines up as it should now. I then took some time to make some of the opening graphics; namely the character selection title, as linked above. It was pretty straight forward; I took some photos of Kristen in each outfit in different poses in front of the green screen and the green was removed and retouched in Photoshop. Made some simple shapes and layers and cropped/masked as necessary. Imported the layers into Premiere and animate them. Job done as far as I'm concerned. I then took some time to clean up the .psd files for some of the other overlay graphics just to make them easier to manage and animate once in Premiere.
Tuesday, January 27, 2009
One more thing....
Here, I have the general structure of the video as well as some testing here and there for overlay graphics and the after effects light trails. Music syncing jumps off a bit about halfway through, and I'm working on that now. Things are still coming along well, but the AE additions are certainly adding time to an already busy schedule.
Also, as you can see here, the combination of After Effects and Premiere rendering causes quite a strain even on a computer as powerful as this....
Saturday, January 24, 2009
old problems, new programs, new solutions
Oh, I also forgot to mention that I have never used After Effects before. I've been using Premiere and Maya for quite a while, but never AE. The tutorials I found online proved exceptionally helpful in giving me exactly what I needed, and I hope to be able to use AE a lot more in future projects.


Wednesday, January 21, 2009
Interesting turn of events...

Monday, January 12, 2009
i just couldn't let it go...

i couldnt go to bed tonight without filling out that bar and those tables. i promised myself not to spend too much time on it, so i made a quick hot chicken plate complete with celery and some simple octagon glasses and beer bottles to spread throughout the room. i don't think i'll need any more garnishment for either the tables or bar, and my mind is now at ease. o_O

winter 09 quarter update
as far as specifics go, all i need for completion of the club scene is an array of "atmosphere" lighting that can blink randomly enough to work while looped. modeling is more or less done other than the center section and minor details. if i want to get fancy, i'll try to make a fog or mist along the floor, but it would have to be done in multiple layers so it can be both in front and behind the dancers. it would look REALLY cool if i could pull it off, but only if i have the time.
i'm going to re-work the layering that i use in the .psd file for the overlay graphics just to make it easier for me to use in Premiere. like, i really don't need four separate layers for four static image elements for both players. i can consolidate them to a single layer.
Sunday, November 30, 2008
jumping cameras and tropical settings
Also, while building the second new scene (tropical), I stumbled upon the paint effects tools and found out two things that I did not know before: 1) it's rediculously easy to use and 2) you can apparently convert paint effect meshes into polygons. When I saw they had palm tree meshes as one of the paint effect brushes, I proceeded to paint and convert a nice little island of trees that looks really, really nice:

I will likely run into some small looping problems with the trees, as the tree meshes sway naturally with some kind of artificial wind. I have no idea how to control it, so I will either just deal with it as is and have it jump every 4 seconds, or I found out that if you duplicate the objects, they lose their animating properties and remain entirely still. Which route I take depends on how badly the jumping is between clips... Also, I wanted something thrown on the right side, so I made and textured a little flag sign thing that says 踊り, which is Japanese for "Dance." I don't have the little fire tiki things holding up the stage yet, but it's getting late, and I don't think I'll be able to work on it at all tomorrow, so I'll post what I have so far.
Wednesday, November 26, 2008
Looping woes and fixes
With that in place, it was just a matter of rendering out the camera movements. I wanted to set up a particular framework so that the other two scenes could be done much more smoothly. Essentially, I am going to leave all the camera and aim animations the same, as well as the position of the floor and replace everything around those elements to re-save into a new file. That way there is perfect continuity between location changes. I got out some old fashion paper and wrote down where I had the cameras place in terms of timeline frames:
1-40: Drop down intro
67-79: Dolly shot from center to right
79-91: Dolly shot from right to center
91-103: Dolly shot from center to left
103-115: Dolly shot from left to center
116-235: Center loop (4 seconds)
236-356: Right loop (4 seconds)
357-477: Left loop (4 seconds)
About halfway through notating frames, I realized that the start and end frames were in identical locations to the loops. So I cut one frame off each end of each of the dolly shots (68-78, 80-90, 92-102, 104-114, respectively) so that they would fit nicely into the loops and there wouldn't be any potential stutter when switching between clips.
So with this in place, I can delete all external items (besides camera/aim and floor) and replace them with the other setting(s) and re-save them under the appropriate names and such.
WHEW... deep breaths...... OCD OCD OCD OCD.......
Wednesday, November 12, 2008
Footage shot, test composite made

As for the content, I had originally planned on using a multi-camera setup to record the front, and either side about 30º off center. But I didn't have enough horizontal green screen space to do so. Luckily, I can just simulate the change in direction in Premiere. It will look similar to the flat characters in Parappa The Rapper; the first big mainstream music game available for PlayStation.
Anyway, I had been working on one of the 3D stages, and wanted to test the footage out, so I threw together a quick little keyed composite. Its still a bit crude and missing most of the graphics (as well as needing tweaking on camera angles and looping problems with the render clip), but I wanted to make sure the footage all worked so I wouldn't need to re-shoot anything. I uploaded that short clip to youtube:
Youtube doesn't seem to make good sense of the widescreen render, but it will work for the final medium on DVD.
For comparison, here is a video taken straight from the actual game that I am trying to pay homage to.
Tuesday, November 4, 2008
At my wit's end!

So what this means is not only did something happen to my reservation for room 140 (the blue screen room), someone else seems to have reserved all time slots for the following three days; including Friday. I am sick and tired of dealing with this facility and I will no longer be using it. After my final class today, I am stopping by a fabric store to pick up some chroma green screen fabric and will shoot it in my garage. I have a lighting kit and I am using my friend's professional camera anyway, so I don't think it will be that bad.
I have been putting off building the 3D models for the scenes, as I was assuming to have my shooting done and would be working on that instead. I did spend a small amount of time preparing the 2D graphics and animating them to the music. I have a simple beat blink that is synced pretty well with the music, but nothing noteworthy enough to render out and upload to youtube.
As far as the 3D models are concerned, I have some rough preliminary sketches of the three different scenes, and I designed them as such so it would be simple for me to build in 3D. I will begin modeling the scenes probably tonight after watching election results. I should be able to get at least one of the scenes done by tomorrow morning before work.
Friday, October 31, 2008
Blue Screen Room Booked
Now, if for some crazy reason the blue screen room doesn't work out, I do have a backup plan of using my own personal lighting kit on some chroma green fabric that I have. It's not as much, so it would be harder to work with, but at least I'm not up a creek without a paddle should the blue screen room somehow fall through.
Tuesday, October 28, 2008
new possible shooting arrangements
Planned shot list for green screen shooting
Monday, October 27, 2008
frustrations
I managed to get a simple workaround for the mismatch in rendering resolutions using widescreen. It's a trick I picked up from a project I did on my own some time ago using just a black and white rectangle the size of the screen. Anyway, long story short, if I render scenes out of Maya in 854x480, for some reason, it will perfectly fit with the standard NTSC widescreen DVD settings and not need stretching once inside premiere.
I'm also working on a timechart to organize what shots I want for different segments of the song. This will help both in the shooting phase and the editing phase for organizing and keeping track of shots. I'll get that posted up as soon as I complete it.
Tuesday, October 21, 2008
Green Screen/3D environment Composite Test Video
This is a test video I compiled using a basic 3D room I built in Maya and some test footage I shot of a small figure in front of a green screen. I seemed to have worked out the kinks of getting those two forms of media together, so it's on to the next set of things now while I wait for my dancer to get ready to be filmed.
Saturday, October 18, 2008
testing phase update (2)
testing phase update
I want to have something to show for my progress by next Tuesday, and my work schedule is proving difficult with 40 hours this week. So worst case scenario, I will just continue with my testing using a still image until I can find a solution to my movie rendering problem.
