Monday, March 2, 2009

SFX and some more loose ends

here's a video of the opening title "press start" screen for the project.



also, i made some progress on little things here and there which, at this point, i might as well just wait until the final presentation to show, as they aren't really flashy or centerpiece-like. though, i did get my one neat idea to work making a quick 3D hat to fly in front of the screen as the hip hop character throws it at the end. it will also serve to block the screen when i change clips to the hip hop character bowing and raver falling in distress clips.

Monday, February 23, 2009

extremely tired

i'm really realy tired, having opened the store at work and had class after. plus, i'm nursing a nice head cold... so i'll just make this brief and post some videos of things coming along:




Above is a video showing the Twitch plugin (from Video Copilot) used for a nice transition between the first two scenes. Don't know which one I like more at the moment though...



Above here is the full length video of the end glow trails part. It still needs some tweaking and doesnt have any camera animations, but the motion tracking seems OK. it could definately use some more work, but for the time being, its good enough to move on to the next hand.



And above here, i have a quick re-render of the name titles with some simple sound effects.

Wednesday, February 11, 2009

Full composite video so far



Here, you can see a video of what the completed project should mostly reflect. I managed to get the overlaying graphics pretty much done, and fine tuned them a bit to fit within the backgrounds. I animated the yellow flashes as well as the arrows and button presses, too. The newest addition though, is that slider at the bottom of the screen. What I like about it is that I learned how to animate using programming-like expressions in After Effects. This one has just a simple Wiggle parameter on the position's x-axis: wiggle(1,20); where it moves 20 pixels randomly once per second, thus giving it some nice random movement for that live-updating feel.

Sunday, February 1, 2009

Title images and some photoshop work



I have been incredibly busy with work and have really struggled to make time to work on my projects... That said, I took some time to work on some things and got a decent amount of stuff done. I cleaned up the timing and syncing issues, so everything lines up as it should now. I then took some time to make some of the opening graphics; namely the character selection title, as linked above. It was pretty straight forward; I took some photos of Kristen in each outfit in different poses in front of the green screen and the green was removed and retouched in Photoshop. Made some simple shapes and layers and cropped/masked as necessary. Imported the layers into Premiere and animate them. Job done as far as I'm concerned. I then took some time to clean up the .psd files for some of the other overlay graphics just to make them easier to manage and animate once in Premiere.

Tuesday, January 27, 2009

One more thing....

I thought I should post a general overall progress video since, out of context, its hard to gather what these bits and pieces contribute to the final product.






Here, I have the general structure of the video as well as some testing here and there for overlay graphics and the after effects light trails. Music syncing jumps off a bit about halfway through, and I'm working on that now. Things are still coming along well, but the AE additions are certainly adding time to an already busy schedule.



Also, as you can see here, the combination of After Effects and Premiere rendering causes quite a strain even on a computer as powerful as this....

Saturday, January 24, 2009

old problems, new programs, new solutions

As talked about in the previous entry, I had the problem with glow trails. The tutorial (and its follow up tutorial) proved very, very useful. However, to take advantage of a more streamlined process between Premiere (Pr), Photoshop (Ps), and now After Effects (AE), I had to migrate all my work into the CS4 set of programs. I was a bit aprehensive at first, and it feels like Premiere CS4 doesn't run quite as smoothly as Pro 2 did, but the features added make up for it. It has what's called Adobe Dynamic Link, which will link files between AE and Pr. Basically, all elements from the Pr sequence are accessable in AE, and the composition in AE is accessable as an object in Pr. So I can drag and drop the composition where I need it in Pr, and if I make any changes to it in AE, it will update in real time over in Pr! I think this feature (or something similar) was in the CS3 suite, but I never used anything from CS3 other than Photoshop, so it was all new to me. Adobe.com lists this as an enhanced or updated feature, rather than brand new. So it's probably just a lot better than it was.

Oh, I also forgot to mention that I have never used After Effects before. I've been using Premiere and Maya for quite a while, but never AE. The tutorials I found online proved exceptionally helpful in giving me exactly what I needed, and I hope to be able to use AE a lot more in future projects.








Above are pictures of the new Premiere CS4 interface (top), as well as After Effects CS4 (bottom) showing my test work with making the glowing light trails. Below is a short rendered clip of the test file.

Wednesday, January 21, 2009

Interesting turn of events...

I was rendering out the final scene files and came across a few interesting dilemas while tidying up some things in Premiere. I worked on getting the video footage lined up for the last segments and found that I apparently recorded wildly incorrectly: I had somehow missed an entire 16-count worth of music. The footage lined up perfectly with an element in the song that happens to occur twice. In the recording process, I goofed and had her stop at the first time it came up, which led to mismatches in lining up the footage to the song. I tried splicing in other footage or duplicating some to lengthen it, but 16 beats is a reletively long time to do that for at ~120bpm. So I ended up just cutting the 8 seconds or so of the music out and now everything lines up perfect.


Dilema #2 comes from a poor choice on my part during filming, for which I should have known better. While dressed as the Raver character, Kristen cracks glowsticks as part of her fanale for her character. They were super-bright "ultras" which are orange and glow extremely bright for a very short period of time (5 minutes, compared to ~8 hours for a standard glowstick). However, the orange color emitted under the lighting conditions at hand and color balancing done by the camera, caused the centers to be alarmingly close to the yellowish-green of the green screen. The result is that when I key out and remove the green screen in my file, the glowstick's light goes with it; leaving empty transparent holes. I tried many different setups for the keying options to try and minimize this effect, but nothing seemed to work at all.


I soon got a great idea though. I could use either Premiere, After Effects, or Maya to just create the light trails of the glowsticks myself! After some vigorous googling, I managed to find quite an excellent tutorial showing me, step by step, how to do exactly what I wanted to do. The tutorial (which can be seen here) is for After Effects and was designed to emulate the iPod nano commercials with people dancing around in the dark leaving the emitted light trails. I should be able to do this in post-processing after all my other edits are done, and it will probably look significantly cooler and a lot more flashy than just recording them live.


Below is an updated picture of the finished club scene. The file's are nearly done being rendered and I have completed a bunch more in Premiere itself. I hope to have some more test videos up soon, but it will have to wait until I finish a paper due tomorrow for another class... >_>


Monday, January 12, 2009

i just couldn't let it go...


i couldnt go to bed tonight without filling out that bar and those tables. i promised myself not to spend too much time on it, so i made a quick hot chicken plate complete with celery and some simple octagon glasses and beer bottles to spread throughout the room. i don't think i'll need any more garnishment for either the tables or bar, and my mind is now at ease. o_O



here is a high res render of the club scene to see the food and drink placement as well as a test of my disco ball lighting.

winter 09 quarter update

well it looks like i'm just going to continue my work as scheduled. plan is to be completed with the club scene by the end of next week so i can spend the rest of the time with overlay graphics and final touches. i've spent most of the winter break relaxing and haven't done much with the project. that said, i think i will still be able to complete the project within the given time frame.

as far as specifics go, all i need for completion of the club scene is an array of "atmosphere" lighting that can blink randomly enough to work while looped. modeling is more or less done other than the center section and minor details. if i want to get fancy, i'll try to make a fog or mist along the floor, but it would have to be done in multiple layers so it can be both in front and behind the dancers. it would look REALLY cool if i could pull it off, but only if i have the time.

i'm going to re-work the layering that i use in the .psd file for the overlay graphics just to make it easier for me to use in Premiere. like, i really don't need four separate layers for four static image elements for both players. i can consolidate them to a single layer.

Sunday, November 30, 2008

jumping cameras and tropical settings

Got some neat stuff accomplished recently. I finally got all the camera movements taken care of and rendered out the entire first scene. I have a video clip of that available here:





Also, while building the second new scene (tropical), I stumbled upon the paint effects tools and found out two things that I did not know before: 1) it's rediculously easy to use and 2) you can apparently convert paint effect meshes into polygons. When I saw they had palm tree meshes as one of the paint effect brushes, I proceeded to paint and convert a nice little island of trees that looks really, really nice:



I will likely run into some small looping problems with the trees, as the tree meshes sway naturally with some kind of artificial wind. I have no idea how to control it, so I will either just deal with it as is and have it jump every 4 seconds, or I found out that if you duplicate the objects, they lose their animating properties and remain entirely still. Which route I take depends on how badly the jumping is between clips... Also, I wanted something thrown on the right side, so I made and textured a little flag sign thing that says 踊り, which is Japanese for "Dance." I don't have the little fire tiki things holding up the stage yet, but it's getting late, and I don't think I'll be able to work on it at all tomorrow, so I'll post what I have so far.

Wednesday, November 26, 2008

Looping woes and fixes

I ran into headache after headache trying to manage all the syncing for the spinning fan in my camera loops. I wanted to use segments I could jump between easilly but ran into continuity problems left and right when dolly shots came into play. There would need to be the center loop, a shot dollying to the right, and then a loop on the right. Getting all that to sync up to the music while also keeping the spinning fan in proper motion illusion drove me absolutely nuts. After consulting with Professor Moore yesterday, I came to grips with my over-calculating OCD and decided to drop the fan entirely. I also took up the advice again today when trying to think of an alternative. After about an hour of not getting the cloud particles to properly look or animate like steam, I cut it entirely and just used a metal grate over the opening (to save time and effort, its the same transparent chain link fence texture used on the floor).

With that in place, it was just a matter of rendering out the camera movements. I wanted to set up a particular framework so that the other two scenes could be done much more smoothly. Essentially, I am going to leave all the camera and aim animations the same, as well as the position of the floor and replace everything around those elements to re-save into a new file. That way there is perfect continuity between location changes. I got out some old fashion paper and wrote down where I had the cameras place in terms of timeline frames:

1-40: Drop down intro
67-79: Dolly shot from center to right
79-91: Dolly shot from right to center
91-103: Dolly shot from center to left
103-115: Dolly shot from left to center
116-235: Center loop (4 seconds)
236-356: Right loop (4 seconds)
357-477: Left loop (4 seconds)

About halfway through notating frames, I realized that the start and end frames were in identical locations to the loops. So I cut one frame off each end of each of the dolly shots (68-78, 80-90, 92-102, 104-114, respectively) so that they would fit nicely into the loops and there wouldn't be any potential stutter when switching between clips.

So with this in place, I can delete all external items (besides camera/aim and floor) and replace them with the other setting(s) and re-save them under the appropriate names and such.

WHEW... deep breaths...... OCD OCD OCD OCD.......

Wednesday, November 12, 2008

Footage shot, test composite made

Got the footage all shot yesterday after a good hour and a half of setup. As expected, it took quite a bit longer than I had planned, and I ran into more than a few hiccups here and there. First issue was the lighting. I have two light kits, but I was using the outside light from the garage door as a third source. As the day went on, the earth apparently turned and the light was encroaching on the screen. So throughout the afternoon, I had to lower and lower the door while upping the exposure to compensate. It worked out well in the end, and we got all the shots we needed though.




As for the content, I had originally planned on using a multi-camera setup to record the front, and either side about 30º off center. But I didn't have enough horizontal green screen space to do so. Luckily, I can just simulate the change in direction in Premiere. It will look similar to the flat characters in Parappa The Rapper; the first big mainstream music game available for PlayStation.

Anyway, I had been working on one of the 3D stages, and wanted to test the footage out, so I threw together a quick little keyed composite. Its still a bit crude and missing most of the graphics (as well as needing tweaking on camera angles and looping problems with the render clip), but I wanted to make sure the footage all worked so I wouldn't need to re-shoot anything. I uploaded that short clip to youtube:






Youtube doesn't seem to make good sense of the widescreen render, but it will work for the final medium on DVD.

For comparison, here is a video taken straight from the actual game that I am trying to pay homage to.

Tuesday, November 4, 2008

At my wit's end!

First of all, my work had scheduled me to close on Wednsday, thus nullifying my ability to shoot that night. But it doesn't seem to matter much anyway, because when I went in today to change my reservation from tomorrow to Friday (when I am scheduled to open, and will be free in the afternoon), I arrive to see this:


So what this means is not only did something happen to my reservation for room 140 (the blue screen room), someone else seems to have reserved all time slots for the following three days; including Friday. I am sick and tired of dealing with this facility and I will no longer be using it. After my final class today, I am stopping by a fabric store to pick up some chroma green screen fabric and will shoot it in my garage. I have a lighting kit and I am using my friend's professional camera anyway, so I don't think it will be that bad.

I have been putting off building the 3D models for the scenes, as I was assuming to have my shooting done and would be working on that instead. I did spend a small amount of time preparing the 2D graphics and animating them to the music. I have a simple beat blink that is synced pretty well with the music, but nothing noteworthy enough to render out and upload to youtube.

As far as the 3D models are concerned, I have some rough preliminary sketches of the three different scenes, and I designed them as such so it would be simple for me to build in 3D. I will begin modeling the scenes probably tonight after watching election results. I should be able to get at least one of the scenes done by tomorrow morning before work.

Friday, October 31, 2008

Blue Screen Room Booked

I finally got a date nailed down for shooting. First of all, the green screen setup at the middle school was only temporary, so that's out. But as for the room on campus, after finding out that Thursdays were no bueno, I reserved the overnight block on a Wednsday (Nov. 5th). We'll be getting in there around 6pm and will have pretty much the whole night to film. With the shot list I posted last time, and the availability of multiple cameras, I can't imagine shooting would take more than an hour or two. But should some issues arise, at least we'll have plenty of time to work them out. I already plan to bring my own lights, extension cord, and power strip just in case. I also plan to direct-feed record onto my laptop for at least one of the cameras, just so I can make sure the footage is workable. I wouldn't want to get home with a bunch of footage that turned out to be unusable for one reason or another (too many shadows in bluescreen, angle cut off, cropped wrong, etc).

Now, if for some crazy reason the blue screen room doesn't work out, I do have a backup plan of using my own personal lighting kit on some chroma green fabric that I have. It's not as much, so it would be harder to work with, but at least I'm not up a creek without a paddle should the blue screen room somehow fall through.

Tuesday, October 28, 2008

new possible shooting arrangements

Apparently, my mother's good friend who works at a middle school mentioned that said middle school has a green screen. I should know by tomorrow whether or not I can actually use it. If I can, it would be very beneficial, as it opens up my window of availability for shooting. There are a lot of limitations trying to shoot in the media center on campus: can only reserve 1 week in advance, have to compete with classes/other reservations, and cannot shoot on weekends. I haven't checked the place out myself, as I had only just been told about it today. But hopefully it will work out; it would save me more than a few headaches.

Planned shot list for green screen shooting

I finished typing out the shot descriptions and planning for the shooting next week. I tried for a good half hour to figure out how to post it here (it's a nice table), but I couldn't find a way to convert it automatically without adding superfluous excess data that blogspot doesn't understand, and I didn't want to manually type out the html. Anyway, I will just post a link to it here. You can see in that file the breakdown of the 2 minute song and how I plan to shoot. Characters are based on my friend's expertise in the particular dance styles. I don't have character names yet. And I still need to write the intro scene. Hopefully I can get that done by the end of today.

Monday, October 27, 2008

frustrations

Things were incredibly difficult to work on this week. With complications at work, other assignments due in other classes, and getting sick from Friday till Monday, I haven't been able to do as much on this project as I had hoped. Also, due to scheduling complications, my performer will be unavailable until Thursday of next week (November 6th). And even then, I can only work in the night time, after 6pm. It's really frustrating not being able to get over this hurdle, but that is the risk I have to take when working with people other than myself... I can't really begin work on the 3D modeling or placement/animation of the 2D graphics until I have this footage. So I will have to concentrate my efforts on designs, storyboards, and planning. I am setting a chunk of time tomorrow specifically for writing up the opening scene, which I should be able to shoot this coming weekend, as I have both days free from work.

I managed to get a simple workaround for the mismatch in rendering resolutions using widescreen. It's a trick I picked up from a project I did on my own some time ago using just a black and white rectangle the size of the screen. Anyway, long story short, if I render scenes out of Maya in 854x480, for some reason, it will perfectly fit with the standard NTSC widescreen DVD settings and not need stretching once inside premiere.

I'm also working on a timechart to organize what shots I want for different segments of the song. This will help both in the shooting phase and the editing phase for organizing and keeping track of shots. I'll get that posted up as soon as I complete it.

Tuesday, October 21, 2008

Green Screen/3D environment Composite Test Video



This is a test video I compiled using a basic 3D room I built in Maya and some test footage I shot of a small figure in front of a green screen. I seemed to have worked out the kinks of getting those two forms of media together, so it's on to the next set of things now while I wait for my dancer to get ready to be filmed.

Saturday, October 18, 2008

testing phase update (2)

It seems it's a lot easier than I thought to do the image combination into a video clip via Premiere; it can be done completely automatically by checking a "Numeric Series" box when importing the images. Now it's just a matter of getting the pixel aspect ratios to match up between the render and the scene in Premiere. Cool, one hurdle now passed!

testing phase update

I attempted to run through some setup tests yesterday and hit a few snags in production. My plan was to film some small action figure or something in front of a green screen and make a quick-and-dirty 3D rendered background to throw it in. I needed to see how simply this could be done. The greenscreen keying is actually a lot easier than i remembered, but I ran into a major problem in Maya (the 3D modeling program I am using). For some reason, it will not render a scene as a movie clip; only as single, still images. I remember I used to be able to render .avi clips from it all the time (and even did so for a project last december...). But for some reason, the file would never complete properly. After some google-ing, I found out that apparently Maya is terrible at rendering .avi files, and the best course of action was to render the single frames and combine them in some other program like Premiere or After Effects. But even this is proving problematic, as I haven't yet found a time-effective way of putting the images into Premiere...

I want to have something to show for my progress by next Tuesday, and my work schedule is proving difficult with 40 hours this week. So worst case scenario, I will just continue with my testing using a still image until I can find a solution to my movie rendering problem.